NPCs are far more expressive than ever, with Link notably reacting to the world around him in subtle ways. By Renan Fontes Published Sep 28, Share Share Tweet 0. Which is a shame since BotW has the most in-depth Link in the franchise.
Not only does Link always have three options when dialogue trees come up, they vary in tone.
Link will look at enemies, actually furrow his brow at points, smile after defeating a mini-boss, and straight up speaks during gameplay. Related Topics Lists Legend of Zelda.
The original Japanese version of Breath of the Wild has Link writing in his journey in first person. Zelda II also deserves credit for giving Hyrule character.
All the same, Zelda II is far from a bad game. More importantly, his dialogue options evolve over the course of the game, giving Link one of his most identifiable arcs in The Legend of Zelda.
NPCs not only litter townships, they have more to say this time around. Zelda II notoriously has a lackluster English localization, but it resulted in quite an interesting script change.
Link can be snarky, kind, or just brimming with utter confidence.